© 2025 All rights reserved

I have nearly 5 years of experience across PC, VR, and mobile platforms, including projects shipped to release.
I design scalable gameplay systems, optimize performance, and help teams move projects from early prototypes to stable, production-ready builds.

Roman Djorbenadze
Unreal Engine Developer

RELEASED

Other significant projects under NDA

Other significant projects under NDA

PC
Katrina was one of my early Unreal Engine projects, where I built several foundational systems from scratch. I implemented a global chat system inspired by games like "New World", developed a complex character creation editor, integrated user registration and authentication, and built core character movement and gameplay systems.

Katrina

Katrina

VR
For VR Birthday Party at Portal VR, I served as the lead Unreal Engine developer, building interactive gameplay focused on physics-based object interactions with network replication. I developed new competitive game modes, weapon systems, and core mechanics, optimized performance for VR arenas, and supported the project through release.

VR Birthday Party

VR Birthday Party

RELEASED

VR
For VR Party Games at Portal VR, I was the lead Unreal Engine developer on a set of multiplayer mini-games played in VR arenas worldwide. I built the core architecture, developed gameplay systems, optimized performance for VR hardware, implemented multiplayer features, and supported the project through release.

VR Party Games

VR Party Games

RELEASED

PC
For Hard Worker, I worked on cinematic presentation using Sequencer, refined character and gameplay animations, supported the development of the playable demo, and helped make the world more realistic using Nanite, Lumen, World Partition, and voxel-based systems.

Matrix Arena

Hard Worker

For this online racing game, I built the core project architecture and first playable prototype, migrated and adapted key systems from Lyra including the Experience System, implemented GAS for characters and vehicles, developed UI with Common UI and MVVM, and optimized the project specifically for mobile platforms.

Matrix Arena

Matrix Arena

android
PC
IOS
Work I Can Share

Work I Can Share

ABOUT ME
I’m a game developer who truly enjoys creating games. It’s not just my profession, but my passion.
I’m easy to work with, value clear communication, and enjoy strong team collaboration.
I consistently bring my work to a high-quality final state - and this site reflects that attention to detail and care for quality.
Plugin integration
Chaos physics
Vehicles
Sequencer
Technical leadership
Mentoring
Team collaboration
Architecture design
Unreal Insights
Optimization
C++
Git
VR
Mobile
Multiplayer
NPC
GAS
UI

skills

LET’S CREATE SOMETHING
GREAT TOGETHER.
You can contact me in any way that’s convenient for you.

CONTACT

Roman@gmail.com
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