RELEASED
Other significant projects under NDA
Other significant projects under NDA
Katrina was one of my early Unreal Engine projects, where I built several foundational systems from scratch. I implemented a global chat system inspired by games like "New World", developed a complex character creation editor, integrated user registration and authentication, and built core character movement and gameplay systems.
Katrina
Katrina
For VR Birthday Party at Portal VR, I served as the lead Unreal Engine developer, building interactive gameplay focused on physics-based object interactions with network replication. I developed new competitive game modes, weapon systems, and core mechanics, optimized performance for VR arenas, and supported the project through release.
VR Birthday Party
VR Birthday Party
RELEASED
For VR Party Games at Portal VR, I was the lead Unreal Engine developer on a set of multiplayer mini-games played in VR arenas worldwide. I built the core architecture, developed gameplay systems, optimized performance for VR hardware, implemented multiplayer features, and supported the project through release.
VR Party Games
VR Party Games
RELEASED
For Hard Worker, I worked on cinematic presentation using Sequencer, refined character and gameplay animations, supported the development of the playable demo, and helped make the world more realistic using Nanite, Lumen, World Partition, and voxel-based systems.
Matrix Arena
Hard Worker
For this online racing game, I built the core project architecture and first playable prototype, migrated and adapted key systems from Lyra including the Experience System, implemented GAS for characters and vehicles, developed UI with Common UI and MVVM, and optimized the project specifically for mobile platforms.
Matrix Arena
Matrix Arena
Work I Can Share